This system is never explained to the player and its mechanics can only be speculated about. Moral Points form a hidden system in the Metro video game series that follows Artyom’s progress and affects the ending of each game. I want to mention horror network‘s amazing for the normal version oft this game a guide I used as reference every time.īut mostly, I want to credit The Buffalo Soldier and the guide he made for the previous games, especially the witch inspired me to make something at least as good as his.Īs for the rest, I red several guides back in the days, but I’ll mention the best ones I returned frequently for some specific guidance.įor my first playtroughs on the normal version I remember using collectibles guide from powerpyx, so I must credit him.įor the moral points I followed Thielenhaus from gameranx guide to help me getting the best ending. It’s the first game I bought in two different stores, and the only one I ever wanted to make a guide to help other players to experience all of it. If you find it useful on your travels, please click thumbs-up to help make it available for more players.Ī big thanks to 4A games for pushing the boundaries of videogames quality, regarding gameplay, story writing, and especially visuals. Let me know on comments and I’ll share the Reshade Presets. If by any chance you’re fond off my screenshots and would like to experience the same. The achievements are mentioned in the chapter witch they apply the story related (unmissable through story progression), but also the ones you can get as soon as in that chapter, so you can achieve the most of it sooner and prevent future replays to farm them. The Morality actions you get them “first thing” in every chapter, although it might spoil some of the story, it prevents you doing something you’ll regret after reaching a given milestone. So, on linear Chapters, there’s was no fuss about how to lay the items, but in the Volga and Caspian (open) chapters, I’ve made a Item location guide with a suggested picking order based on the story playtrough with a progression map to help you step-by-step It might differ from your progression choices, but it’s not far off for sure, easy enough for you to travel to the next most likely item while giving you the freedom to explore on your own, referring only to the specific item section if you have trouble finding the item. Then I wanted a guide you can follow seamlessly in an open world without searching back and forth for a specific item on some index I’ve long scratched my head about that. So my goal number one was to make a guide easy to access in-game, and only steam can provide that. Alt+tab is a great privilege in this game cause it’s really hard switching back to desktop. I had much fun making this guide, tbh, I wish I had it in my previous runs on the normal version. This was a ma*sive project and it’s has flaws for sure.
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